After that question the word "STEAM" was defined by a rap song video. It Says that S is for science, T is for technology, E for engineering, A for arts and M for math.
They also discussed how STEAM is integrated. Integrate activities instead of teaching as individual subjects. Job are integrated, for example, an architect would use science, math, art and technology to do his job.
An interesting activity was designed in this webinar to show us the integration was done between the STEAM categories. The activity was: Straw Rocket Activity
They introduced the steps and they made them.
This activity might encourage the children's curiosity and raises these questions:
*Why do you think the rocket falls back to the ground?
*What do you need to do to make the rocket go higher?
Then they ended the activity with the STEAM example:
1- Science: I will experience and gain knowledge about air resistance, force, propulsion and gravity.
2- Technology: Can I invent a creative method to launch my rocket? A bigger rocket? A smaller rocket?
3- Engineering: How will I build my rocket and what tools will I need?
4- Arts: How will I make my rocket look attractive and well designed?
5- Math: How long will my rocket be in inches? How far my rocket go? How long can my rocket stay in the air.
This webinar and especially the activity and the ideas the ladies gave were so interesting and can be done in class. Students will feel interested and they will enjoy, plus they will be able to learn new things through playing. "When we play we learn". In addition communication skills are very important in supporting STEAM thinking. Also, STEAM thinking encourages curiosity and provides multi-sensory.


It looks that it was an interesting webinar you attended. Just looking to the art you added to the post makes anyone involved and curious. Indeed, playing adds much fun and helps students to engage. One of the many other interesting strategies to be followed in classes :)
ReplyDeleteWell explained. Simple STEAM helps teachers realize they don't need to be engineers or scientists to support STEAM learning. It help in discovering ways you can engage young minds in STEAM learning to help them investigate questions, solve problems and think of potential improvements
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